Destiny HERO - Doom Lord
DARK 3

Destiny HERO - Doom Lord

  • Archetype:
  • Destiny HERO

  • ATK:
  • 600

  • DEF:
  • 800

  • View:
  • 5101




Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's side of the field, in the same battle position, during your 2nd Standby Phase after activation.




 
 
AI Power Analysis
RemovalConfidence: MediumEvaluated Oct 8, 2026
51± 8/ 100
Power Score
Intrinsic 50
Deck 51

Destiny HERO - Doom Lord — Power Evaluation

Final Score: 51 ± 8 · Confidence: Medium

  • Intrinsic: 50 · Deck: 51 · Meta: provisional
  • Primary role: Removal · Secondary: Material body

Why it scores here

Doom Lord turns its 600 ATK body into one-monster tempo removal: once per turn it banishes an opponent monster, which returns in the owner's 2nd Standby Phase, at the cost of not attacking that turn. Its score comes from being live in 94 recent decks, mostly Heroic and Destiny HERO shells, usually at 1 to 3 copies. The 600 ATK earns no points. The score is held down by the temporary nature of the banish, the lack of any combo evidence, and the fragility of a face-up ATK-position body that must stay on the field.

Axis scores

Axis Score Evidence
Accessibility 60 Present in 94 recent decks with 1.71 average copies across 11 archetype labels, but no searcher or starter route is in the evidence, so access is only partly confirmed (observed; the route is inferred).
Combo & Conversion 25 No recorded combo boards, so the card is shown only as a one-monster tempo answer, with no evidence it builds a board (inferred from text).
Resource Economy 25 The effect is a single banish with no card advantage, refuel or recursion in the text, so it trades one-for-tempo (verified from text).
Effect & Interaction 45 Once-per-turn banish of one opponent monster is real interaction, but it is temporary, returns in the same battle position, and carries an attack restriction (verified from text).
Material Utility 50 A Level 3 DARK Warrior is a usable generic material, but no combo evidence shows it being used as material, and this value is inferred from its stats and level (inferred).
Resilience & Flexibility 35 It needs to be a face-up Attack Position monster to activate and resolve, so most removal or destruction on the body shuts it off (verified from text).
Deck-Building Efficiency 70 Runs at 1 to 3 copies in a shell it is already part of, with no garnet or lock restriction in the text (observed from decks and verified from text).

Calculation

Weight profile: 0.7 Removal + 0.3 Material body. Intrinsic ≈ 50, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Once-per-turn one-monster banish gives a tempo answer to an opposing monster
  • Live in a large recent deck sample across Heroic and Destiny HERO shells
  • Cheap to run at 1 to 3 copies with no garnet restriction

Weaknesses

  • The banish is temporary and the monster returns in the same battle position
  • Cannot attack the turn it is used
  • Must remain a face-up Attack Position monster to activate and resolve
  • No combo evidence showing it builds a board or generates advantage

Counters / choke points

  • Removal or destruction of the face-up Attack Position body before or during resolution
  • Negation of the effect, which shuts off the banish

Best use

Tempo removal and one-turn board answer in Destiny HERO shells. Decks: Heroic, Destiny Heros.

Evidence & gaps

  • Verified: Once-per-turn banish of one opponent monster, which returns in the owner's 2nd Standby Phase in the same battle position; Requires controlling a face-up Attack Position monster to activate and resolve; Attack restriction on the turn the effect is activated
  • Observed: 94 decks, 1.71 average copies, 49% Heroic and 23% Destiny Heros; Top partners include Destiny HERO - Plasma (79.8%) and Fusion Destiny (76.6%)
  • Inferred: The card is a tempo removal piece rather than a board builder; Accessibility depends on Destiny HERO support that is not tabled in the evidence
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, so 3 copies (unlimited) is assumed no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only legal copies is empty for all formats











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